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Reflection & Highlight Flares in Nuke

These are my notes from my nuke class with Damian Allen.

Basic of Reflection & Highlight Flares

1. Passes – Robot (Chars), FG, BG, Shadow, Matt ( Vignette)

Screen-Shot-2013-11-04-at-7.08.10-PM

2. Bg Shadow using Grade node.

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Screen Shot 2013-11-04 at 7.44.41 PM

3. Reflection

Flip Transform:

  • Translate Y – put the right position this case I put “17”
  • Scale h -> -1
  • Center Changing the pivot. Hold down ctrl+alt and now you can move the pivot in the 3d viewer.

Screen Shot 2013-11-04 at 8.46.48 PM Screen Shot 2013-11-04 at 8.40.43 PM

4. Add HighLight Flares on Robot’s surface.

Using a Keyer: mainly used for luminance-based keying or luma keying.

Screen Shot 2013-11-04 at 9.10.18 PM

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5. Add Vignette

Screen Shot 2013-11-04 at 9.33.21 PMScreen Shot 2013-11-04 at 9.33.27 PM

6. Final Image

Screen Shot 2013-11-04 at 9.41.49 PM

Screen Shot 2013-11-04 at 9.42.18 PM

Damian Allen’s book to read:

Buy on Amazon